AIOScooter — Fleet Operations Guide

How many scooters your area needs, the people and batteries behind them, the daily rhythm that keeps a fleet earning, and the numbers that decide whether it works. Planning figures reflect shared-micromobility industry practice; tune them against your own console data from week one.

1.Fleet sizing — area, population, scooter count

Density beats coverage. A tight area with a scooter always in sight earns more than a sprawling one where riders give up looking. Size the fleet to the active core — the polygon holding most short trips — not to the municipal boundary.

DeploymentService areaPopulation servedFleet sizeWorking density
Campus / estate / resort1–4 km²5,000–20,00015–5010–15 / km²
Small town / large suburb4–10 km²20,000–60,00040–1208–12 / km²
Mid-size town10–20 km²60,000–150,000100–2508–14 / km²
City core20–50 km²150,000+250–80010–16 / km²
Three cross-checks, use all of them:
  • Per area: 8–16 scooters per km² of active core. Below ~6/km² riders stop finding vehicles and the habit never forms.
  • Per population: roughly 1 scooter per 150–300 residents of the population actually inside the service area.
  • Per demand: target 2–5 rides per scooter per day. Sustained under 1.5 means the fleet is too large or the area is wrong — shrink the polygon or move vehicles before buying more.

Start at the low end of a band and let utilisation pull you up: adding 20 scooters to a working area takes a week; recovering 100 idle scooters from a failed one takes a season. The console's rides-per-vehicle and heat view tell you which you are in by the second week.

2.The service area and its zones

Every fleet needs one primary service area — a drawn boundary, not just a fleet name. In the operator console this is the Operational zone type, and it is the container every other zone lives inside.

Draw the Operational zone first — it becomes the fleet's boundary

Console → Zones → draw a polygon (or circle) around the streets your scooters are meant to work, with the zone type operational. Saving it does two things at once:

  1. It becomes the envelope the system judges every vehicle against — leaving it raises the out-of-zone anti-theft signal and, with Out-of-operational alerts on (the default), notifies your dispatch the moment a vehicle strays.
  2. It becomes the fleet's own geographic boundary: the fleet's centre and radius derive automatically from the service area you drew, so ride attribution, area rules and per-fleet pricing know exactly where your business operates. A fleet with no drawn service area is only a name.

Multiple operational zones are allowed (a two-campus operation, both sides of a river) — the fleet boundary grows to enclose all of them.

Then place the zones inside it

ZoneWhat it doesPlacement practice
ParkingLegal end-of-ride bays. With Parking required on, a ride can only end inside one; ending outside can carry an automatic fine.A bay every 250–400 m in the core; at every transit stop, mall entrance, campus gate. 60–80% of rides should end in a bay — audit monthly.
SlowCaps speed inside the zone (Slow-zone limit, e.g. 12–15 km/h). The street's limit always beats any vehicle or rider setting.Promenades, squares, school and hospital precincts, shared pedestrian streets.
No-goEntry raises an alert and can fine; riding there is never permitted.Highways and on-ramps, water edges, rail reserves, private land, event exclusion areas.
Nested zones belong inside the service area. The console warns on save when a parking, slow or no-go zone sits outside the fleet's operational boundary — a bay outside the envelope is a bay riders get flagged for reaching. A no-go just beyond the boundary is the one legitimate exception (belt-and-braces at a hard edge), which is why it warns instead of refusing.

3.Batteries and charging

Swappable batteries keep scooters on the street; charge-in-place fleets lose their nights. Plan the battery pool, the charge room and the swap threshold together.

Planning figureRangeWhy
Batteries per scooter (total pool)1.6 – 2.2×One riding + 0.6–1.2 charging or in the van. Below 1.5× the swap run starts skipping vehicles.
Real-world range per charge25–45 km (≈ 8–15 rides)Hills, rider weight and winter cut brochure range by 25–40%.
Swap threshold20–30%Below 20% you strand riders; above 35% you swap too often. Set the warn level with Low battery — warn (%) and refuse unlocks below Minimum battery to unlock (%).
Charger slots per 100 scooters40–60Charged in staggered batches, mostly overnight on cheaper power.
Battery service life500–800 full cycles (≈ 18–30 months)Budget replacement from month 18; capacity-test quarterly, retire at ~70% health.
The charge room is your biggest physical risk. Rack batteries individually (never stacked or bagged), on non-combustible shelving with smoke detection and an extinguisher rated for lithium fires; charge with the supplied chargers only; quarantine any dropped, swollen or water-exposed pack in a metal container outdoors; keep the room ventilated and never charge fully unattended overnight without detection in place.

4.Daily operations — the swap run and rebalancing

One disciplined loop, twice a day, keeps a fleet alive: swap what is low, move what is stranded, lift what has fallen, photograph what is damaged.

The operations vehicle

The route, in priority order

  1. Battery-priority: the console's low-battery list, lowest first — every unit below the swap threshold gets a fresh pack.
  2. Out-of-zone and alerts: anything flagged overnight (out-of-zone, illegal-move, tamper) is recovered or stood upright.
  3. Rebalance to demand: morning — move vehicles to residential edges and transit stops; evening — back to nightlife and the core. The live map's ride heat shows the pattern inside two weeks.
  4. Sweep: fallen, mis-parked or reported vehicles; photograph damage before loading.

Rides cluster 07:00–09:00 and 16:00–19:00. Run swaps just before each peak, not during it.

5.Staffing

RolePer 100 scootersWhat they own
Field operations (swap, rebalance, sweep)2–3 (shifted)The daily route, battery logistics, street recovery. Roughly one person can swap/attend 40–80 units per shift.
Mechanic / technician0.7–1Preventive services, repairs, quarantine queue, spares stock. One workshop bench per ~150 units.
Operations coordinator0.5The console: alerts, dispatch, rider support tickets, refunds, daily numbers. Doubles as second field pair at peak.
On-call (nights/weekends)shared rotationTheft and incident response — the alert email/push reaches them off-console.

A 30–50 unit pilot runs on two people wearing all the hats; a 100-unit fleet is 3–4 full-time equivalents. Give every staff member their own named console access with the right role (staff vs read-only) from the Team page — shared passwords end at the first dispute.

6.Maintenance, spares and availability

Cadence

Spares to hold

Availability is the operating KPI: keep ≥90% of the fleet rideable. Track it as (units online and above the unlock battery floor) ÷ (total fleet). Every point of availability is roughly a point of revenue.

7.The business model

Per-scooter unit economics decide everything. Work in monthly figures per unit, then multiply by the fleet — planning ranges below, in rands; replace them with your console's actuals from the first month.

Revenue per scooter / month

Average fare (unlock + per-minute × 12–18 min)R18–R30
Rides per day (target band)2–5
At 2.5 rides × R25 × 30 days≈ R1,875
Passes / subscriptions uplift+10–20% and steadier weeks

Cost per scooter / month

Hardware amortised (R12k–20k over 24–36 mo)R450–R700
Field labour shareR350–R600
Maintenance + sparesR150–R300
Battery pool + electricityR80–R150
SIM / dataR30–R60
Insurance, permits, incidentsR100–R250
Payment fees~3% of revenue
Total≈ R1,200–R2,100
The break-even line sits near 1.5–2 rides per scooter per day. Above 2.5 the fleet compounds — margin funds the next 20 units. The levers, in order of power: utilisation (placement + density), availability (maintenance discipline), vehicle lifespan (36 months versus 24 changes the whole model), then price.

Secondary revenue once the core works: multi-ride passes and monthly subscriptions, corporate/campus schemes, deck or app advertising, and off-peak delivery-mode rental. Points and rewards keep riders in your fleet without discounting the fare.

8.Standard operating procedure

Daily — open

  1. Console sweep: offline units, low battery, out-of-zone, overnight alerts and rider tickets.
  2. Build the swap route (battery-priority, then alerts, then rebalance).
  3. Load van: charged packs, spare units, parts crate.

Daily — close

  1. All flagged units recovered or accounted for, damage photographed and quarantined.
  2. Drained packs racked and charging; room checks done.
  3. Log the day: rides, availability, incidents, fines issued.

Weekly

  1. Preventive-service batch (the 2–4 week rotation, ~¼ of fleet).
  2. Bay audit: % of rides ending in parking; move or add bays where they don't.
  3. Zone review against the ride heat map; adjust slow/no-go as the city changes.

Monthly

  1. Full fleet audit against the register; spares stocktake and reorder.
  2. Battery health tests; retire and reorder packs.
  3. Permit/insurance/compliance check; pricing review against utilisation.

Incident response

9.Industry standards and compliance

10.Launch checklist

  1. Draw the service area — the Operational zone (Console → Zones). It becomes the fleet's boundary.
  2. Place parking bays every 250–400 m, plus slow and no-go zones. Turn on Parking required if your city expects tidy ends.
  3. Register the fleet — onboard units, verify each appears on the live map with battery and lock state.
  4. Set the money — tariff (unlock + per-minute), fines, caps; run one end-to-end test ride and check its receipt.
  5. Build the team — named accounts and roles; alert email routing to whoever carries the phone.
  6. Walk the SOP for one week with a 10–20 unit soft launch cohort before full deployment.
  7. Measure week two: rides/vehicle/day, availability, % rides ending in bays, alerts per day — then scale by the sizing table, not by ambition.

Want the console itself explained control by control? That is the Operator manual. This guide is the business around it.